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Subject: Dark Souls

popcap 1.09.11 - 08:48am
Online info : Dark Souls incorporates what they call the covenant system, a sort of guild-like structure that has players swearing allegiance by oath to God-like bosses they find in their travels. With allegiance sworn, the player will be bestowed with certain powers and/or attributes that will help them overcome the game's many perils. * +
popcap 1.09.11 - 08:48am
How this covenant system plays into multiplayer really depends on whom you've sworn allegiance to. When playing the game in its online state, players of the same allegiance will benefit from each other with what was only described as something truly sensational, the Miracle Resonance. * +
popcap 1.09.11 - 08:49am
How the Miracle Resonance works or what it actually does still remains a secret, as does much of Dark Souls, but isn't half the fun of the game discovering every last detail for yourself? * +
popcap 1.09.11 - 08:50am
Dark Souls looks to truly up the ante in every way from its spiritual predecessor. Bigger, more devious enemies and a true, living open world to explore -- which I was told was three times as large as Demon's Souls level-based world structures * +
popcap 1.09.11 - 08:52am
Copy and pasted from Destructoid * +
tokage 1.09.11 - 09:44am
cant wait
* +
tokage 1.09.11 - 10:05am
im sure it'll sell more than DW
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